Find the latest news, photos and videos from Mexico.Read the breaking headlines from Mexico in UN NewsSeveral technical warheads, including Digital Foundry and TechRadarcarry out the first a test On the VRR of PS5the new functionality of the Sony console that has finally been presented after a long wait and that has resulted in a series of improvements applied to the performance of the games, although implemented in principle It is not at the level of Xbox Series X |S..Also mentioned in a special about it, variable refresh rate, on compatible displays, helps eliminate frame rate issues by eliminating screen tearing and flickering, even if we have to see how technology and situation interfere .Games fall.As we have seen, PS5 VRR does not work on all screens and someone has already thought to make a list of compatible and incompatible TVs and monitors, especially the respective function that it presents.to specify Fantastic, even compared to what appears on Xbox Series X |S: Only works with monitors that adopt the HDMI 2.1 standard, thus eliminating part of the TV and most monitors, unlike Xbox which instead precisely meets AMD's FreeSync requests, which also works over HDMI 2.0 , and works on a wide screen range of monitors.The range that the PS5's VRR interferes with is also limited to the 48-60Hz range for 60Hz monitors or 48 and 120Hz on displays up to 120Hz.A feature called Low Framerate Compensation (LFC) usually kicks in when the frame rate drops below the 48Hz threshold, doubling the frame rate and thus triggering VRR, but this feature should be on PS5 Implemented via patch by which is only available in some games, while in others juicing phenomena (inconsistencies in the fluidity or speed of images) and other problems may occur in those that have not been specifically updated.Digital Foundry's tests generally returned positive results for PS5 games, with a few exceptions: Gran Turismo 7 and Horizon Forbidden West, for example, don't seem to support VRR or that at the moment.doesn't work.Also, on some TVs, it appears that the feature may conflict with local dimming, which can lead to a loss of picture quality.In general, Digital Foundry recommends using VRR on PS5 only for those games that are supposed to hit 60fps but tend to crash most of the time.TechRadar's evaluation is easier, as the feature works quite well, but not as well as Xbox Series X |S. The reasons are similar to those found by Digital Foundry: a strong limitation in effective use that only supports HDMI 2.1 and the need for patches to make it work properly (although activating VRR can still have positive effects in games that do not support it) .support it) Officially), the fact that it does not run on PS4 games, the limited working range between 48 and 120 Hz, and the reduction of the color tone to 4: 2: 2 using 4K at 120 fps."Introvert.Bacon pioneer.Coffee advocate.Professional student.Devoted internet lover.”Your email address will not be published.Required fields are marked with *Save my name, email, and website in this browser for the next time I comment.